Flight simulations have traditionally been an area where few developers manage to succeed – things like plane choice, realism vs arcade physics and other issues make creating bad games way too easy.
Fokker Skurge is unique as it focuses on WW1 aviation. It offers two planes which handle slightly differently:

These two planes will then take you through a total of six missions, which will see you fight Zeppelins, enemy bombers and fighters as well as flak installations:

The graphics are extremely real for an iPhone game:

Flight physics are decent – except that there is no way to change the throttle setting. Furthermore, gun ammo seems to be unlimited:

Unfortunately, the controls are your main enemy. Tilt control tends to work well – but it requires on-screen feedback. And there is none of that in Fokker Skurge:

This review looked at the program on a first-gen iPod touch. The developer did their job well, as the product worked perfectly and didn’t lag or stutter.
In the end, Fokker Skurge is an especially sad disappointment. Its graphical engine is excellent, creating an amazingly beautiful flying experience. Unfortunately, the difficult-to-master controls make enjoying the experience difficult – you usually find yourself kissing the ground sooner rather than later.
If the developer would release an updated version of the game with some kind of tilt feedback and a longer campaign, the game would be a must have. As it stands now, it is mediocre at best…
















