Even though Windows Mobile and iPhones are targeted at completely different markets, Redmond top brass apparently feels a permanent urge to verbally attack the multitouch boxen.
The latest statement comes via BusinessWeek, and was issued by the head of the Entertainment&devices division:
“Apple had a big launch of a new product, and they launched at scale in a lot of new countries with a lot of new [wireless] operators. This quarter, RIMM is having its big launch, and at some point we’ll have our big launch. We’ll have to see where things normalize” for Apple.
Longer term, he and other Microsofties suggest that Apple faces a market share ceiling, since operators want to offer many kinds of phones to satisfy many kinds of users. “Does AT&T like having iPhone on its network? Sure. But they want to have balance in that ecosystem, where there’s three or four big partners. That’s why we’re so attactive to them—because we work with Samsung, Sony-Ericsson, LG, HTC, Motorola. Don’t get me wrong, the iPhone is a cool device. But it’s not about choice.
I person ally think that the core problem is lack of understanding on the average “tech” journalists end. Many so-called tech journalists working for big magazines have never ever used the devices they write about.
Asus is famous for holding press events where devices can neither be touched nor used for more than a few seconds each – the Tamoggemon Content team refused to base reviews on these impressions and was booted off the press list due to “insatiable demands”…
IMHO, the iPhone and a Windows Mobile handset cannot be compared, as they are targeted at completely different markets. The faster this is understood, the better…
What do you think?








In the beginning, developers of 3D games had to create their rendering pipeline (the system which transforms 3D objects into a 2D view which can be displayed on a screen) all by themselves.